Digital Learning Objects Are The Basic Building Blocks Of The Elements Of The Digital Curriculum

 Digital Learning Objects Are The Basic Building Blocks Of The Elements Of The Digital Curriculum

Digital Learning Objects Are The Basic Building Blocks Of The Elements Of The Digital Curriculum

Educational and training institutions invest huge amounts of money in e-learning, amounting to millions of dollars, and an educational institution is no longer devoid of an electronic educational or training program in addition to the regular program. digital digital curriculum for the purpose of e-learning or online learning.

Educational institutions have entered into multiple projects and adopted different strategies and models and employing educational technology and techniques in the educational process. However, in order to achieve the goals of each institution very effectively, various educational institutions are seeking common factors for inter-cooperation in order to reduce the cost of production and make extensive use of the educational product. digital curriculum in a smooth manner that will have a significant impact and a clear impact on developing the skills of those in charge of producing digital curricula.

Learning Objects

In order to reach this goal, it was necessary to search for the existence of a framework that allows the use and re-use of the educational product, so digital Learning Objects (LO) appeared on the part of all dealers, and this is only done by the presence of standard specifications and unified standards for all educational products, which allow for interchanges. Between the various systems of conducting and managing e-learning.

Topics:

    1- Defining digital learning objects (educational objects)

    2- What do digital learning objects include?

    3- Metadata information for educational objects

    4- Components of digital learning objects

1- Defining digital learning objects (educational objects)

There are many definitions of digital learning objects, educational objects, or educational units, and we conclude from these definitions that educational objects are: digital resources, described and uniquely defined, and can be used to support the learning process.

Digital learning units can be defined as new elements of new computer-based instruction, which build on the Object-Oriented Programming spirit of computer science.

The basic idea of ​​educational objects is to divide the educational content into small chunks that can be reused in a variety of educational environments.

We can describe learning objects as:

#. Digital components, of a relatively small size, that can be reused and applied alone or combined with other elements, for the purpose of learning.

#.Informational clips, containing clear learning objectives, clear instructions for users and reusable in different settings. According to this definition, learning objects can contain action plans, animations, videos, articles, etc.

#. Learning objects containing materials and assessment.

Digital Learning Objects Are The Basic Building Blocks Of The Elements Of The Digital Curriculum

2- What do digital learning objects include?

The following is a list of information that digital learning or learning objects can contain:

#. General Course Descriptive Data.

#. The life cycle of the learning object, which contains the version and its status.

#. Instructional content includes text, images, audio, video, and multimedia files.

#. Glossary of Terms, including terms, definitions, and expressions.

#. Quizzes and Assessments, including questions and answers covering objectives.

#. Relationships to Other Courses, including prerequisite courses.

#. Education Level, which includes the school stage, the age stage, the actual learning time, and the degree of difficulty.

#. Rights, including cost, copyrights, and restrictions on use.

3- Metadata information for educational objects

A Learning Object Metadata is a data model, usually written in XML, that is used to describe a Learning Object and any other numerical resources used to support learning.

The purpose of using descriptive information is to support the reuse of the Learning Object, by helping to explore its properties and facilitating compatibility with the LMS in which you work.

Digital Learning Objects Are The Basic Building Blocks Of The Elements Of The Digital Curriculum

The metadata of a Learning Object contains several elements by which a Learning Object is described, such as:

#. Subject: It is the subject of the educational object (the source), and it is expressed in key phrases and words.

#. Description: A text description of the content provided by the Learning Object.

#. Language: The language used to formulate the learning object.

#. Author: The person or entity responsible for the educational object and making it available to the beneficiaries.

#. Copyrights: The copyright of the educational object.

4- Components of digital learning objects

Learning objects or digital learning objects consist of any of the following information:

#. General Descriptive Data for the object, including the object’s identifier, content language, subject, description text, and keywords.

#. The life cycle of the learning object (version, state).

#. Instructional content, which can be text, web pages, images, audio files, and video files.

#. Glossary of terms, which includes an explanation of the terms included in the learning object.

#. Quizzes and Assessments, including questions and answers.

#. Rights, including cost, copyright, and usage restrictions.

#. Relationships to Other Courses, including prerequisites for studying the current unit or course.

#. Educational level, including grade level, age range, actual learning time, and difficulties.

5- Learning Object Repository

A digital repository or Learning Object Repository is a central database in which educational content is stored and arranged.

The educational content, which is tailored to individual objects, is often tailored in a variety of ways to the different needs of individual learners.

These learning outcomes (objects) are often offered on the web or on CD-ROMs, and may be printed materials; This is because a single learning object may be used many times for different purposes.

XML language provides this functionality to save components of educational content.

The Learning Object Repository achieves mutual functionality and is compatible with the following three models:

1. Automated authoring application

2. Effective executive links Dynamic delivery interface

3. Administrative requirements

Examples of digital repositories

Examples of digital repositories are:

1- Wisconsin Depot.

2- Maricopa Warehouse

3- Merlotte Warehouse

Standards are very important for learning objects, because they are the key to integrating and matching content from many sources.

Thus, interchangeable content can be developed as long as it is subject to the same standards, which contributes to its reuse, assembly and disassembly easily, quickly and easily.

Reliance on approved standards reduces cost, and therefore LMS and other systems such as LCMS can work in harmony with each other.

Advantages of using standards and standards

The use of standards and standards achieves four goals or advantages, namely:

#. Accessibility: It allows indexing and searching for classified objects regardless of the system used.

#. Interoperability: which means the ability to work with multiple types of devices, systems, navigation programs, and database administrators.

#. Durability: which means exceeding modification requirements when developing systems and programs.

#. Reusability: which allows for modifications and use by various development tools.

There are several standards and standards that have been developed for content distribution, the most famous of which are:

#. SCORM standard

#. IMS standard

 

 

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